A Game For Jalak
Cpt Jericho came up with the initial idea for this game and together we developed these rules.
They are subject to possible change, but after some playtesting, we know these rules work.
*NOTE* If anyone would like to suggest a name for this game, please do.
They are subject to possible change, but after some playtesting, we know these rules work.
*NOTE* If anyone would like to suggest a name for this game, please do.
Players: 2 to 4
Aim: To start from a corner and make your way to the centre column raising it up as high as it will go, standing on it and touching the sparklie. The winner is the first to do this.
Rules / How to play:
1) You must make 3 column movements per turn. (Described below)
2) Your avatar must make 2 moves per turn. (Described below)
3) No jumping to any column with a cube on it. (See below)
4) Where you land after jumping is where you stay, if you get lag or mis-jump, you stay on the column where you landed.
5) If you walk or jump to a column you cannot double back on the same turn (that is you can't use your first move to walk or jump to a column and use your second move to walk or jump back again)
6) You can only use small cubes as blockers, no other objects allowed.
7) You cannot share a column with another player, but jumping over is ok.
8) You declare your turn's end by stating who is next. The turn moves clockwise from the starting positions.
What counts as a column movement:
Clicking on a column once to raise or lower it once is one column movement.
You must do this 3 times each turn.
What counts as an avatar move:
Dropping a cube
Deleting the cubes
Jumping from a column (even if it's not where you wanted to jump to)
Walking to the next column (you can push a cube off a column this way)
When it's your turn you may make any combination of 3 column movements (as described above) and 2 avatar movements (as described above) in any order you wish so long as you perform the 5 moves each turn.
Anyone who jumps and finds they land on a column with a cube, must delete that cube with their very next action, before they do anything else. This uses the next avatar move they have available in either that turn or the next turn.
If a cube lands on their column while they are already stood there, that is ok.
Any player finding themselves on another players column, must immediately move to the nearest free column.
This uses the next avatar move they have available in either that turn or the next turn.
Please feel free to ask questions here or in-game, and if you'd like to see how to play it, don't be afraid to ask for a game
Credits:
Game Inventor - Cpt Jericho
Developers - Cpt Jericho, Alien & Lady Marion
Playtesters - Cpt Jeicho, Alien, Mouski & Lady Marion
Aim: To start from a corner and make your way to the centre column raising it up as high as it will go, standing on it and touching the sparklie. The winner is the first to do this.
Rules / How to play:
1) You must make 3 column movements per turn. (Described below)
2) Your avatar must make 2 moves per turn. (Described below)
3) No jumping to any column with a cube on it. (See below)
4) Where you land after jumping is where you stay, if you get lag or mis-jump, you stay on the column where you landed.
5) If you walk or jump to a column you cannot double back on the same turn (that is you can't use your first move to walk or jump to a column and use your second move to walk or jump back again)
6) You can only use small cubes as blockers, no other objects allowed.
7) You cannot share a column with another player, but jumping over is ok.
8) You declare your turn's end by stating who is next. The turn moves clockwise from the starting positions.
What counts as a column movement:
Clicking on a column once to raise or lower it once is one column movement.
You must do this 3 times each turn.
What counts as an avatar move:
Dropping a cube
Deleting the cubes
Jumping from a column (even if it's not where you wanted to jump to)
Walking to the next column (you can push a cube off a column this way)
When it's your turn you may make any combination of 3 column movements (as described above) and 2 avatar movements (as described above) in any order you wish so long as you perform the 5 moves each turn.
Anyone who jumps and finds they land on a column with a cube, must delete that cube with their very next action, before they do anything else. This uses the next avatar move they have available in either that turn or the next turn.
If a cube lands on their column while they are already stood there, that is ok.
Any player finding themselves on another players column, must immediately move to the nearest free column.
This uses the next avatar move they have available in either that turn or the next turn.
Please feel free to ask questions here or in-game, and if you'd like to see how to play it, don't be afraid to ask for a game
Credits:
Game Inventor - Cpt Jericho
Developers - Cpt Jericho, Alien & Lady Marion
Playtesters - Cpt Jeicho, Alien, Mouski & Lady Marion